About me
Hi, I’m Jonas Teegen.
Lead Game Designer & Creative Director crafting memorable game experiences.
From concept to launch, I turn ideas into worlds players love.
About me
I'm a game designer, world-builder, and player-first thinker with over a decade of experience in the gaming industry.
I’ve led design teams, directed creative vision, and shipped games that connect with millions. My passion lies in building systems that empower players, narratives that immerse, and gameplay that keeps people coming back.
I’ve worked with AAA studios, indies, and startups, always focused on one goal: making great games.
My clients
Deep Silver / Plaion
(Dead Island 2, Chorus)
Fishlabs
(Chorus, Galaxy on Fire 3: Manticore)
Outer Ring MMO / Nexxyo Labs
(Creative Director & Lead Game Designer)
Larian Studios
(Divinity II: Ego Draconis, Flames of Vengeance)
Deck13 Interactive
(Venetica)
49Games
(Summer Athletics)
Radon Labs
(Drakensang: The Dark Eye)
Chimera Entertainment
(Windchaser)
Centauri Production
(Memento Mori)
Independent Arts Software
(Riding Star)
What I stand for
I believe great games are built by empowered teams, people who are trusted to take ownership, think boldly, and challenge the expected. As a leader, my mission is to create that space. I foster collaborative cultures where designers, artists, writers, and developers feel safe to take risks and push creative boundaries.
Design, to me, is more than mechanics, it's emotional engineering. I craft experiences that resonate, systems that invite mastery, and worlds that make players feel something real. Every mechanic serves a purpose. Every interaction reinforces immersion. Every detail earns the player's time.
My leadership style is hands-on but never heavy-handed. I lead by clarity, not control, setting a strong vision, aligning teams around shared goals, and giving them the freedom to innovate. I believe feedback should be actionable, not personal. I believe progress happens when ego steps aside.
Whether it’s designing elegant combat, directing narrative tone, or mentoring junior talent, I bring focus, empathy, and a deep respect for the craft. The best ideas win. The best experiences endure. And the best teams make it all happen.
Let’s make something players will never forget.
Jonas Teegen
Lead Game Designer & Creative Director crafting memorable game experiences.
From concept to launch, I turn ideas into worlds players love.