What I offer?

Creative Direction

Visionary Leadership for Immersive Game Experiences

With over 17 years in the gaming industry, I specialize in steering the creative vision of game projects from concept to completion. My approach ensures that every element—narrative, gameplay mechanics, visual aesthetics, and audio design, coalesces into a cohesive and engaging player experience.

What I Offer:

  • Holistic Vision Development: Crafting compelling game concepts that resonate with target audiences.
  • Team Leadership: Guiding multidisciplinary teams to align with the creative vision and project goals.
  • Brand Consistency: Ensuring that all creative aspects align with the game's identity and appeal.
  • Innovation: Pushing creative boundaries to deliver unique and memorable gaming experiences.

Notable Projects:

  • Outer Ring MMO – As Creative Director, I led the development of a sci-fi metaverse, overseeing all creative aspects to build an expansive and immersive universe.
  • Dead Island 2 – Contributed to the game's creative direction, enhancing its narrative and gameplay elements to deliver a thrilling zombie-slaying experience.

Game Design

Systems That Engage, Mechanics That Matter

Game design is where imagination meets structure. I design gameplay systems that feel intuitive, impactful, and deeply rewarding—always with the player at the center. Whether it's combat, progression, or moment-to-moment mechanics, my goal is to create experiences that are both fun and meaningful.

What I Offer:

  • Core Gameplay Design: Building engaging mechanics that drive player behavior and emotional investment.
  • Combat & Progression Systems: Designing systems that evolve with the player and keep gameplay fresh.
  • Player-Centric Philosophy: Designing with accessibility, mastery, and long-term engagement in mind.
  • Balancing & Tuning: Refining mechanics to ensure fair challenge and satisfying pacing across player types.

Notable Projects:

  • Chorus – Developed core mechanics and space combat systems, bringing fast-paced gameplay to life in a rich sci-fi setting.
  • Galaxy on Fire 3: Manticore – Designed and balanced high-impact combat systems for a mobile space shooter.
  • Dead Island 2 – Worked on systemic gameplay elements and mission flow that enhanced the open-world zombie experience.

Level Design

Worlds That Tell Stories and Reward Exploration

Level design is where narrative, gameplay, and pacing converge. I create spaces that guide players intuitively, challenge them meaningfully, and reward curiosity. From handcrafted story-driven missions to open-world exploration zones, my levels are designed to deliver flow, clarity, and immersion.

What I Offer:

  • Narrative-Driven Level Design: Building environments that support storytelling through layout, pacing, and visual cues.
  • Player Flow & Navigation: Ensuring clear pathing, intuitive signposting, and rewarding exploration.
  • Gameplay Integration: Designing levels that seamlessly incorporate mechanics, combat, puzzles, and objectives.
  • Open-World & Linear Design: Experienced in both structured and emergent world structures.

Notable Contributions:

  • Dead Island 2 – Contributed to mission and level structure, aligning world design with player progression and systemic gameplay.
  • Galaxy on Fire 3 – Crafted mission spaces and combat zones that deliver impactful, high-speed engagements.
  • Outer Ring MMO – Shaped the spatial structure and exploration flow of an expansive sci-fi MMO world.

Pitching & Pitch Deck Presentation

Winning Hearts, Minds, and Budgets

A strong pitch turns vision into opportunity. With years of experience pitching to executives, publishers, and stakeholders, I know how to frame a concept that gets people excited—and invested. Whether it’s a AAA title, an indie prototype, or a live-service roadmap, I shape narratives that highlight potential, manage risk, and sell the experience before it’s built.

What I Offer:

  • Pitch Deck Development: From high-concept summaries to detailed feature breakdowns, tailored to your audience.
  • Publisher & Stakeholder Presentations: Clear, confident delivery designed to inspire trust and secure buy-in.
  • Market Positioning: Framing your game in a way that aligns with trends while standing out from the crowd.
  • Prototype Guidance: Supporting pitch strategies with playable proof-of-concept when needed.

Notable Experience:

  • Outer Ring MMO – Spearheaded pitch efforts for a Web3-enabled metaverse project, securing high-level interest and funding.
  • Deep Silver Projects – Played a key role in internal presentations and greenlight pitches for narrative and systemic design directions.

Consulting

High-Impact Expertise, When and Where You Need It

Whether you need fresh eyes on a feature, help unlocking a stalled system, or guidance refining your creative direction, I offer flexible consulting built around actionable insights. With experience across mobile, console, and PC development—from indie to AAA—I bring a cross-disciplinary perspective that helps teams move forward with clarity and confidence.

What I Offer:

  • Design & Creative Audits: Deep-dive evaluations of systems, UX, pacing, and narrative cohesion.
  • Problem-Solving Workshops: Fast, collaborative sessions focused on unblocking teams and aligning goals.
  • Live Ops & Retention Systems: Advising on player engagement loops, monetization balance, and long-term retention.
  • Mentorship & Team Support: One-on-one coaching or team-wide guidance on design best practices and creative leadership.

Trusted By:

  • Studios such as Fishlabs, Deep Silver, and Outer Ring MMO have relied on my input to refine design strategies, improve creative alignment, and ship with confidence.