Portfolio
Content from Youtube can't be displayed due to your current cookie settings. To show this content, please click "Consent & Show" to confirm that necessary data will be transferred to Youtube to enable this service. Further information can be found in our Privacy Policy. Changed your mind? You can revoke your consent at any time via your cookie settings.
Content from Youtube can't be displayed due to your current cookie settings. To show this content, please click "Consent & Show" to confirm that necessary data will be transferred to Youtube to enable this service. Further information can be found in our Privacy Policy. Changed your mind? You can revoke your consent at any time via your cookie settings.
DEAD ISLAND 2
In my role as Design Lead, I was instrumental in shaping the core gameplay systems of Dead Island 2, enhancing its visceral combat and immersive world-building to deliver a thrilling zombie-slaying experience.
CHORUS
As a Game Designer on Chorus, I played a pivotal role in crafting the game's core mechanics and immersive space combat systems, contributing to its dynamic gameplay and engaging player experience.
OUTER RING
As Creative Director and Lead Game Designer, I spearheaded the development of Outer Ring MMO, a sci-fi metaverse experience, by crafting innovative game mechanics and leading a diverse team to bring a visionary universe to life.
GALAXY ON FIRE
In my role as Lead Game Designer, I was instrumental in designing the game's combat systems and progression mechanics, enhancing the fast-paced, sci-fi action that defines Galaxy on Fire 3: Manticore.